New Map..! #32
- 02.03.2025 Dev-Note v0.32
Although we initially planned multiple maps for launch, as a small team we’ve decided the game will release with **one map**.
Although we initially planned multiple maps for launch, as a small team we’ve decided the game will release with one map.
This is a deliberate decision.
Each arena is designed to include a significant number of dynamic systems, and rather than dividing our resources, we chose to focus on delivering a deeper, more reactive environment.
Planned features for this map include:
Day–night cycle
Dynamic weather such as sandstorms and rain, along with mud and dirt accumulation
In-map wind simulation (visible fabrics react physically to wind)
Blood splatter during combat that stains fabrics and blends into the environment
Interactive spectators who can throw objects like tomatoes into the arena
It’s also important to note that the image shared represents an early draft of the map. Most environmental systems and interactions have not yet been implemented.
We will share an updated version once spectator systems and environmental features are integrated.
The map boundaries are not just visual limits — they deal damage if you’re pushed into them.
If you’re fighting near the edge, you’ll need to calculate the risk. A punch taken at the wrong angle can send you straight into the boundary, and the spikes embedded there will punish you on impact.
Positioning matters. Getting cornered is dangerous.

