Attack Mechanics Planning #2
- 08.06.2024
- Born In War
- Patch Note
- v0.02
We have fully decided on the attack and defense mechanics that will shape the core of our game. We have opted for simple attack and defense options that are not too detailed but fit perfectly with our envisioned structure. Essentially, the mechanics involve attacks from above, from the middle, and from below, and defenses from above, from the middle, and from below. If players can predict the direction their opponent is attacking from, they will successfully block and receive no damage; otherwise, they will take high damage. The main mechanic that differentiates this from rock-paper-scissors is that each weapon set (axe, sword, short sword, dagger, etc.) has a direction in which it is strong. For example, long swords deal extra damage to attacks from above, while spears deal more damage from the body. So, we can say it's a rock-paper-scissors game with a twist ??