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Customization: Body Hair

  • 20.10.2024
  • Dev-Note
  • v0.16

Body hair will be perfect for players who want to make the character resemble themselves. Instead of adding an option as hairy as a monkey, we divided it into three variations: hairless, moderately hairy, and very hairy.

Customization: Ears

  • 18.10.2024
  • Dev-Note
  • v0.15

This feature, which was not originally part of the plan, was added to allow for more variety. Although there are currently only seven different types of ears, this will definitely change in the future.

INJURIES..!

  • 14.10.2024
  • Dev-Note
  • v0.14

Apart from the main visual effects to be added to the game, we first designed and integrated into the system all the particles that will be processed on the character when it takes damage.

Market & Weaponsmith!

  • 20.09.2024
  • Dev-Note
  • v0.13

We have nearly completed the Market and Weapon Shop. Although the drafts you see in the images are in their current form, they will most likely undergo significant changes.

ARMORS!

  • 17.09.2024
  • Dev-Note
  • v0.12

We would like to show you one of the mid-tier armors in the game, just as a note to share. For the release, we plan to have more than 400 different armor pieces, divided into 8 parts per set.

Make Your Own CHARACTER!

  • 14.09.2024
  • Dev-Note
  • v0.11

When we set out on this journey, our goal was to allow players to create a version of themselves as close as possible by offering multiple character options.

Advanced Animation Set!

  • 05.09.2024
  • Dev-Note
  • v0.10

We would like to announce that we are now very close to a nearly playable version. We have created animations for every possible scenario and processed each feature in detail. This way, you will experience a complete journey.

Basic Animations!

  • 28.08.2024
  • Born In War
  • Patch Note
  • v0.09

We are gradually moving forward for the first demo version. Basic animations such as lower, middle, and upper strikes; greeting and blocking mechanics; waiting, sleeping, armor removal, walking, and jumping have been implemented. In the next phase, we will focus on inventory and armor.

Character Appearance Update

  • 27.08.2024
  • Born In War
  • Patch Note
  • v0.08

The textures in the 2D design of the character now look more realistic. We are now moving on from the draft stage. With the basics settled, we will now work on more than 4 face designs and various customizations, allowing players to personalize their characters as they wish.

Character Design Change

  • 10.07.2024
  • Born In War
  • Patch Note
  • v0.07

Due to the nature of the game, we need to use global lighting. Our initial plans were to take steps to preserve the core spirit as much as possible. This means; we switched from 3D modeling to 2D design. Both the nostalgic feel in the visuals is preserved, and the grotesque nature of the character is still noticeable. As we progress, we will be making several advancements that we won’t share in the development logs. In the next update, you will see a major change in the project, even if you don’t notice it.

Skills!

  • 28.06.2024
  • Born In War
  • Patch Note
  • v0.06

To diversify the combat beyond just 3 different attacks, we decided to add skills to the game. However, this addition will not restrict you to specific classes like in classic MMORPGs. The skills will be unlocked through points you allocate to different skill trees focused on strength, endurance, and agility. These include both active and passive skills that enhance critical damage during certain rounds or increase your movement speed when you take a step. Of course, many skills also have drawbacks, and balancing these is our job ??

Repair Mechanic and Upgrading

  • 20.06.2024
  • Born In War
  • Patch Note
  • v0.05

One of the mechanics that sets our game apart from simple rock-paper-scissors and keeps you most engaged is the Blacksmith mechanic. Instead of constantly chasing new items, you will need to focus on strengthening your existing equipment. No matter what armor you wear, it can be upgraded up to +4. This upgrade will reveal different features of the armor in higher levels, while at lower levels it will simply increase the armor level. To upgrade a piece of equipment, you will need some upgrade materials. You will get these materials by dismantling extra armor you have. And this dismantling process also goes through the blacksmith ?? So it plays a crucial role in the game.

Armor Fragmentation and Blacksmith

  • 14.06.2024
  • Born In War
  • Patch Note
  • v0.04

We have started designing the equipment repair and upgrade system, which is one of the fundamental mechanics of the game. We began with plans for 10 slots in the armor stage, 1 slot for weapons, and an additional 2 slots for jewelry. Just as the character evolves from a simple slave to a champion gladiator, equipment sets will also evolve from basic cloth and wooden swords to well-stitched cloth with sharpened stone swords and eventually heavy armor protected by iron plates. Equipment will be obtained from chests that you get as a chance after each game or by leveling up and completing quests. If a player acquires multiple pieces of the same armor, they can later dismantle it at the blacksmith to upgrade their equipment. The blacksmith part is very important ?? because you can lose your armor in battle, and this will be explained in detail when we start the Blacksmith update..

Character Appearance

  • 12.06.2024
  • Born In War
  • Patch Note
  • v0.03

Perhaps the most important part for us, we have made the first developments regarding the character aspect and concluded how much customization will be possible. We have prepared the initial draft of our character. To match both the story and create a distinctive character, we kept various customization options such as different hairstyles, beards, mustaches, body types, and skin tones available on a single face. Since our game's story involves a character evolving from a mere slave to a great gladiator, we are thinking of making the initial version of our character someone who is muscular but not very handsome, rather than a charismatic and highly muscular gladiator.

Attack Mechanics Planning

  • 08.06.2024
  • Born In War
  • Patch Note
  • v0.02

We have fully decided on the attack and defense mechanics that will shape the core of our game. We have opted for simple attack and defense options that are not too detailed but fit perfectly with our envisioned structure. Essentially, the mechanics involve attacks from above, from the middle, and from below, and defenses from above, from the middle, and from below. If players can predict the direction their opponent is attacking from, they will successfully block and receive no damage; otherwise, they will take high damage. The main mechanic that differentiates this from rock-paper-scissors is that each weapon set (axe, sword, short sword, dagger, etc.) has a direction in which it is strong. For example, long swords deal extra damage to attacks from above, while spears deal more damage from the body. So, we can say it's a rock-paper-scissors game with a twist ??

Skills! #6

  • 28.06.2024
  • Born In War
  • Patch Note
  • v0.06

To diversify the combat beyond just 3 different attacks, we decided to add skills to the game. However, this addition will not restrict you to specific classes like in classic MMORPGs. The skills will be unlocked through points you allocate to different skill trees focused on strength, endurance, and agility. These include both active and passive skills that enhance critical damage during certain rounds or increase your movement speed when you take a step. Of course, many skills also have drawbacks, and balancing these is our job ??