Weight Mechanics..! #27
- 12.01.2026 Dev-Note v0.27
When we first started developing the game, there wasn’t any weight system planned. But as we kept adding heavy armor assets, the character started to feel like they were moving around in cotton — visually heavy, but weightless in gameplay.
When we first started developing the game, there wasn’t any weight system planned. But as we kept adding heavy armor assets, the character started to feel like they were moving around in cotton — visually heavy, but weightless in gameplay.
To fix that, we introduced two different weight mechanics.
1. Movement Distance
By default, your character starts the game with a base step distance of 100cm. When you equip new armor from your inventory, the total weight increases and begins reducing that 100cm movement range.
For example, if you're carrying 37kg of total armor weight, your movement distance drops to 63cm.
Of course, you can reduce this weight by socketing "lightness stones" into your armor. Level-up stat points also increase your carrying capacity, allowing you to handle heavier builds more efficiently.
2. Animation Slowdown
Adjusting movement distance alone didn’t fully sell the feeling. You could be wearing massive armor, but the animations were still playing at the same speed as a light character — visually nothing really changed.
So we implemented a simple system: for every 2kg of additional weight, animations slow down by 1% (representative value).
This way, heavy armor doesn’t just affect numbers — it actually feels heavier in motion.
That’s how we made heavy builds feel properly heavy.
