Production..! #28
- 10.02.2026 Dev-Note v0.28
We don’t want the game to be just _enter combat, kill your opponent, get loot_ — and that’s it.
We don’t want the game to be just enter combat, kill your opponent, get loot — and that’s it.
From day one, our vision included a deeper economic layer. Player-to-player trading, long-term progression, a living marketplace… those ideas are amazing. But we’re a small team, and realistically, adding every system we dream of just isn’t possible right now due to budget limitations.
So we focused on building a solid foundation first: a simple but expandable production center.
Through the Houses section, players will gradually upgrade their buildings, improve their workers, and expand their storage. At its core, we took inspiration from the production logic in Clash of Clans and tried to build on top of that system in our own way.
Once your production is complete, you’ll be able to convert everything into materials and gold instantly using the “Sell All” button.
Some of the assets in this area are still in progress, so you may notice placeholder visuals. The UI has also been added mainly for testing purposes. Once all the artwork is finalized, this section will look and feel much more polished.
Step by step — we’re building the world we imagined.

