Although we initially planned multiple maps for launch, as a small team we’ve decided the game will release with **one map**.
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We’ve expanded the core of the game a bit and added a brand-new **Weapon Mastery** system to give you more meaningful ways to grow your character.
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We’ve started the very first mobile tests of **Born In War**. Very soon, we’ll be coming to you with a playable Beta version that you’ll be able to experience yourselves. The in-game fight mechanics will be revealed together with the offic
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The bow mechanic turned out to be one of the sweetest parts of the game.
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We don’t want the game to be just _enter combat, kill your opponent, get loot_ — and that’s it.
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When we first started developing the game, there wasn’t any weight system planned. But as we kept adding heavy armor assets, the character started to feel like they were moving around in cotton — visually heavy, but weightless in gameplay.
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Happy New Year, Everyone!
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